Equal (Quat)

Equal (Quat)

Windows
MacOS
Linux

Returns true if Quaternion A is equal to Quaternion B (A == B) within a specified error tolerance

Target is Kismet Math Library

==
0.000100

Inputs

A
Quat Structure (by ref)
B
Quat Structure (by ref)
Tolerance
Float

Outputs

Return Value
Boolean

Returns true if Quaternion A is equal to Quaternion B (A == B) within a specified error tolerance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss