Disconnect MRMesh

Disconnect MRMesh

Windows
MacOS
Linux

Unlinks the current procedural mesh component from the mesh tracking system.

Target is Magic Leap Mesh Tracker Component

Disconnect MRMesh
Target
In MRMesh Ptr

Inputs

In
Exec
Target
Magic Leap Mesh Tracker Component Object Reference
In MRMesh Ptr
MRMesh Component Object Reference

The procedural mesh component to unlink from the mesh tracking system.

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss