Actions
Get Current Active Montage |
Get a current Active Montage in this AnimInstance. Note that there might be multiple Active at the same time. This will only return the first active one it finds. * Target is Anim Instance |
Get Default Blend Out Time |
Get Default Blend Out Time Target is Anim Montage |
Is Any Montage Playing |
Returns true if any montage is playing currently. Doesn't mean it's active though, it could be blending out. Target is Anim Instance |
Montage Get Blend Time |
Get the current blend time of the Montage. If Montage reference is NULL, it will return the current blend time on the first active Montage found. Target is Anim Instance |
Montage Get Current Section |
Returns the name of the current animation montage section. Target is Anim Instance |
Montage Get Is Stopped |
return true if Montage is not currently active. (not valid or blending out) Target is Anim Instance |
Montage Get Play Rate |
Get PlayRate for Montage. If Montage reference is NULL, PlayRate for any Active Montage will be returned. If Montage is not playing, 0 is returned. Target is Anim Instance |
Montage Get Position |
Get Current Montage Position Target is Anim Instance |
Montage Is Active |
Returns true if the animation montage is active. If the Montage reference is NULL, it will return true if any Montage is active. Target is Anim Instance |
Montage Is Playing |
Returns true if the animation montage is currently active and playing. If reference is NULL, it will return true is ANY montage is currently active and playing. Target is Anim Instance |
Montage Jump to Section |
Makes a montage jump to a named section. If Montage reference is NULL, it will do that to all active montages. Target is Anim Instance |
Montage Jump to Sections End |
Makes a montage jump to the end of a named section. If Montage reference is NULL, it will do that to all active montages. Target is Anim Instance |
Montage Pause |
Pauses the animation montage. If reference is NULL, it will pause ALL active montages. Target is Anim Instance |
Montage Play |
Plays an animation montage. Returns the length of the animation montage in seconds. Returns 0.f if failed to play. Target is Anim Instance |
Montage Resume |
Resumes a paused animation montage. If reference is NULL, it will resume ALL active montages. Target is Anim Instance |
Montage Set Next Section |
Relink new next section AFTER SectionNameToChange in run-time You can link section order the way you like in editor, but in run-time if you'd like to change it dynamically, use this function to relink the next section For example, you can have Start->Loop->Loop->Loop.... but when you want it to end, you can relink next section of Loop to be End to finish the montage, in which case, it stops looping by Loop->End. Target is Anim Instance |
Montage Set Play Rate |
Change AnimMontage play rate. NewPlayRate = 1.0 is the default playback rate. Target is Anim Instance |
Montage Set Position |
Set position. Target is Anim Instance |
Montage Stop |
Stops the animation montage. If reference is NULL, it will stop ALL active montages. Target is Anim Instance |
Montage Stop Group by Name |
Stops all active montages belonging to a group. Target is Anim Instance |