Actions
Duplicate Sequence |
Duplicates the specified sequence using a medium depth copy. Standard duplication will only duplicate the top level Sequence (since shots and sub-sequences are other standalone assets) so this function recursively duplicates the given sequence, shot and subsequence and then fixes up the references to point to newly duplicated sequences. Use at your own risk. Some features may not work when duplicated (complex object binding arrangements, blueprint GetSequenceBinding nodes, etc.) but can be useful when wanting to create a bunch of variations with minor differences (such as swapping out an actor, track, etc.) This does not duplicate any assets that the sequence points to outside of Shots/Subsequences. Target is Movie Pipeline Blueprint Library |
Execute |
Execute Target is Movie Pipeline Executor Base |
Export Config to Asset |
Export Config to Asset Target is Movie Pipeline Editor Blueprint Library |
Find or Add Setting by Class |
Finds a setting of a particular type for this pipeline config, adding it if it doesn't already exist. Target is Movie Pipeline Config Base |
Find Setting by Class |
Find a setting of a particular type for this config. Target is Movie Pipeline Config Base |
Get Active Executor |
Returns the active executor (if there is one). This can be used to subscribe to events on an already in-progress render. May be null. Target is Movie Pipeline Queue Subsystem |
Get Completion Percentage |
same as above but just 0-1 Target is Movie Pipeline Blueprint Library |
Get Configuration |
Get Configuration Target is Movie Pipeline Executor Job |
Get Current Segment Name |
Get Current Segment Name Target is Movie Pipeline Blueprint Library |
Get Current Segment State |
Get Current Segment State Target is Movie Pipeline Blueprint Library |
Get Current Segment Work Metrics |
Get Current Segment Work Metrics Target is Movie Pipeline Blueprint Library |
Get Current Shot Frame Number |
Get Current Shot Frame Number Target is Movie Pipeline Blueprint Library |
Get Current Shot Timecode |
Get Current Shot Timecode Target is Movie Pipeline Blueprint Library |
Get Effective Frame Rate |
Returns the frame rate override from the Master Configuration (if any) or the Sequence frame rate if no override is specified. This should be treated as the actual output framerate of the overall Pipeline. Target is Movie Pipeline Master Config |
Get Engine Warm Up Frame Count |
Get Engine Warm Up Frame Count Target is Movie Pipeline Blueprint Library |
Get Estimated Time Remaining |
Get the estimated amount of time remaining for the current pipeline. Based on looking at the total amount of samples to render vs. how many have been completed so far. Inaccurate when Time Dilation is used, and gets more accurate over the course of the render. Target is Movie Pipeline Blueprint Library |
Get Job Author |
Get Job Author Target is Movie Pipeline Blueprint Library |
Get Job Initialization Time |
Get Job Initialization Time Target is Movie Pipeline Blueprint Library |
Get Job Name |
Get Job Name Target is Movie Pipeline Blueprint Library |
Get Master Frame Number |
Get Master Frame Number Target is Movie Pipeline Blueprint Library |
Get Master Timecode |
Get Master Timecode Target is Movie Pipeline Blueprint Library |
Get Overall Output Frames |
Get Overall Output Frames Target is Movie Pipeline Blueprint Library |
Get Overall Segment Counts |
Get Overall Segment Counts Target is Movie Pipeline Blueprint Library |
Get Pipeline Master Config |
Get the Master Configuration used to render this shot. This contains the global settings for the shot, as well as per-shot configurations which can contain their own settings. Target is Movie Pipeline |
Get Pipeline State |
Get the current state of the specified Pipeline. See EMovieRenderPipelineState for more detail about each state. Target is Movie Pipeline Blueprint Library |
Get Preset Origin |
Get Preset Origin Target is Movie Pipeline Executor Job |
Get Preview Texture |
Get Preview Texture Target is Movie Pipeline |
Get Queue |
Returns the queue of Movie Pipelines that need to be rendered. Target is Movie Pipeline Queue Subsystem |
Get Subsample Count |
Get Subsample Count Target is Movie Pipeline Blueprint Library |
Get Total Sample Count |
The most accurate way to determine 0-1 progress as it looks at the total number of samples needing to be rendered Target is Movie Pipeline Blueprint Library |
Has Finished |
Has Finished Target is Movie Pipeline Executor Job |
On Executor Errored Delegate |
Called when an individual job reports a warning/error. Jobs are considered fatal if the severity was bad enough to abort the job (missing sequence, write failure, etc.) Exposed for Blueprints/Python. Called at the same time as the native one. |
On Executor Finished Delegate |
Called when the Executor has finished all jobs. Reports success if no jobs had fatal errors. Subscribe to the error delegate for more information about any errors. Exposed for Blueprints/Python. Called at the same time as the native one. |
Remove Setting |
Removes the specific instance from our Setting list. Target is Movie Pipeline Config Base |
Set Configuration |
Set Configuration Target is Movie Pipeline Executor Job |
Set Preset Origin |
Set Preset Origin Target is Movie Pipeline Executor Job |