Actions
Advance Simulation |
Advances this system's simulation by the specified number of ticks and delta time. Target is Niagara Particle System |
Advance Simulation by Time |
Advances this system's simulation by the specified time in seconds and delta time. Advancement is done in whole ticks of TickDeltaSeconds so actual simulated time will be the nearest lower multiple of TickDeltaSeconds. Target is Niagara Particle System |
Fill Raw Texture 2D |
Fill Raw Texture 2D Target is Grid2D Collection |
Fill Texture 2D |
Fills a texture render target 2d with the current data from the simulation todo(dmp): this will eventually go away when we formalize how data makes it out of NiagaraTarget is Grid2D Collection |
Get Age Update Mode |
Get Age Update Mode Target is Niagara Particle System |
Get Bool Parameter |
Accessors from Blueprint. For now just exposing common types but ideally we can expose any somehow in future. Target is Niagara Parameter Collection Instance |
Get Color Parameter |
Get Color Parameter Target is Niagara Parameter Collection Instance |
Get Data Interface |
Get Data Interface Target is Niagara Particle System |
Get Desired Age |
Gets the desired age of the System instance. This is only relevant when using the DesiredAge age update mode. Target is Niagara Particle System |
Get Desired Age Seek Delta |
Gets the delta value which is used when seeking from the current age, to the desired age. This is only relevant when using the DesiredAge age update mode. Target is Niagara Particle System |
Get Float Parameter |
Get Float Parameter Target is Niagara Parameter Collection Instance |
Get Int Parameter |
Get Int Parameter Target is Niagara Parameter Collection Instance |
Get Max Desired Age Tick Delta |
Sets the maximum time that you can jump within a tick which is used when seeking from the current age, to the desired age. This is only relevant when using the DesiredAge age update mode. Target is Niagara Particle System |
Get Niagara Emitter Float Attrib |
Debug accessors for getting a float attribute array in blueprints. The attribute name should be without namespaces. For example for "Particles.Position", send "Position". Target is Niagara Particle System |
Get Niagara Emitter Positions |
Debug accessors for getting positions in blueprints. Target is Niagara Particle System |
Get Niagara Emitter Vec3 Attrib |
Debug accessors for getting a FVector attribute array in blueprints. The attribute name should be without namespaces. For example for "Particles.Position", send "Position". Target is Niagara Particle System |
Get Niagara Parameter Collection |
This is gonna be totally reworked UFUNCTION(BlueprintCallable, Category = Niagara, meta = (Keywords = "niagara System", UnsafeDuringActorConstruction = "true")) static void SetUpdateScriptConstant(UNiagaraComponent* Component, FName EmitterName, FName ConstantName, FVector Value); Target is Niagara Function Library |
Get Niagara System Asset |
Get Asset Target is Niagara Particle System |
Get Quaternion Parameter |
Get Quat Parameter Target is Niagara Parameter Collection Instance |
Get Raw Texture Size |
Get Raw Texture Size Target is Grid2D Collection |
Get Texture Size |
Get Texture Size Target is Grid2D Collection |
Get Vector Parameter |
Get Vector Parameter Target is Niagara Parameter Collection Instance |
Get Vector2D Parameter |
Get Vector 2DParameter Target is Niagara Parameter Collection Instance |
Get Vector4 Parameter |
Get Vector 4Parameter Target is Niagara Parameter Collection Instance |
Is In Forced Solo Mode |
Get Force Solo Target is Niagara Particle System |
Is Paused |
Is Paused Target is Niagara Particle System |
Receive Particle Data (Interface Call) |
This function is called once per tick with the gathered particle data. It will not be called if there is no particle data to call it with. Target is Niagara Particle Callback Handler |
Receive Particle Data (Message) |
This function is called once per tick with the gathered particle data. It will not be called if there is no particle data to call it with. Target is Niagara Particle Callback Handler |
Reinitialize System |
Called on when an external object wishes to force this System to reinitialize itself from the System data. Target is Niagara Particle System |
Reset System |
Resets the System to it's initial pre-simulated state. Target is Niagara Particle System |
Seek to Desired Age |
Sets the desired age of the System instance and designates that this change is a seek. When seeking to a desired age the The component can optionally prevent rendering. Target is Niagara Particle System |
Set Age Update Mode |
Sets the age update mode for the System instance. Target is Niagara Particle System |
Set Auto Destroy |
Set Auto Destroy Target is Niagara Particle System |
Set Bool Parameter |
Set Bool Parameter Target is Niagara Parameter Collection Instance |
Set Can Render While Seeking |
Sets whether or not the system can render while seeking. Target is Niagara Particle System |
Set Color Parameter |
Set Color Parameter Target is Niagara Parameter Collection Instance |
Set Desired Age |
Sets the desired age of the System instance. This is only relevant when using the DesiredAge age update mode. Target is Niagara Particle System |
Set Desired Age Seek Delta |
Sets the delta value which is used when seeking from the current age, to the desired age. This is only relevant when using the DesiredAge age update mode. Target is Niagara Particle System |
Set Float Parameter |
Set Float Parameter Target is Niagara Parameter Collection Instance |
Set Forced Solo Mode |
Set Force Solo Target is Niagara Particle System |
Set Int Parameter |
Set Int Parameter Target is Niagara Parameter Collection Instance |
Set Max Desired Age Tick Delta |
Sets the maximum time that you can jump within a tick which is used when seeking from the current age, to the desired age. This is only relevant when using the DesiredAge age update mode. Target is Niagara Particle System |
Set Niagara Skeletal Mesh Component |
Sets a Niagara StaticMesh parameter by name, overriding locally if necessary. Target is Niagara Function Library |
Set Niagara Static Mesh Component |
Sets a Niagara StaticMesh parameter by name, overriding locally if necessary. Target is Niagara Function Library |
Set Niagara Static Mesh Directly |
Override System User Variable Static Mesh Target is Niagara Function Library |
Set Niagara System Asset |
Set Asset Target is Niagara Particle System |
Set Niagara Variable (Actor) |
Set Variable Actor Target is Niagara Particle System |
Set Niagara Variable (Bool) |
Sets a Niagara float parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable (Float) |
Sets a Niagara float parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable (Int32) |
Sets a Niagara int parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable (LinearColor) |
Sets a Niagara FLinearColor parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable (Material) |
Set Variable Material Target is Niagara Particle System |
Set Niagara Variable (Object) |
Set Variable Object Target is Niagara Particle System |
Set Niagara Variable (Quaternion) |
Sets a Niagara Vector3 parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable (Vector2) |
Sets a Niagara Vector3 parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable (Vector3) |
Sets a Niagara Vector3 parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable (Vector4) |
Sets a Niagara Vector4 parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable By String (Actor) |
Set Niagara Variable Actor Target is Niagara Particle System |
Set Niagara Variable By String (Bool) |
Sets a Niagara float parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable By String (Float) |
Sets a Niagara float parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable By String (Int32) |
Sets a Niagara int parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable By String (LinearColor) |
Sets a Niagara FLinearColor parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable By String (Object) |
Set Niagara Variable Object Target is Niagara Particle System |
Set Niagara Variable By String (Quaternion) |
Sets a Niagara Vector3 parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable By String (Vector2) |
Sets a Niagara Vector3 parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable By String (Vector3) |
Sets a Niagara Vector3 parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Niagara Variable By String (Vector4) |
Sets a Niagara Vector4 parameter by name, overriding locally if necessary. Target is Niagara Particle System |
Set Paused |
Set Paused Target is Niagara Particle System |
Set Quaternion Parameter |
Set Quat Parameter Target is Niagara Parameter Collection Instance |
Set Rendering Enabled |
Sets whether or not rendering is enabled for this component. Target is Niagara Particle System |
Set Texture Object |
Overrides the Texture Object for a Niagara Texture Data Interface User Parameter. Target is Niagara Function Library |
Set Vector Parameter |
Set Vector Parameter Target is Niagara Parameter Collection Instance |
Set Vector2D Parameter |
Set Vector 2DParameter Target is Niagara Parameter Collection Instance |
Set Vector4 Parameter |
Set Vector 4Parameter Target is Niagara Parameter Collection Instance |
Set Volume Texture Object |
Overrides the Volume Texture for a Niagara Volume Texture Data Interface User Parameter. Target is Niagara Function Library |
Spawn System at Location |
Spawns a Niagara System at the specified world location/rotation Target is Niagara Function Library |
Spawn System Attached |
Spawn System Attached Target is Niagara Function Library |
Categories
Preview |
Preview |