Set Destroy on System Finish

Set Destroy on System Finish

Windows
MacOS
Linux

Set true for this actor to self-destruct when the Niagara system finishes, false otherwise

Target is Niagara Actor

Set Destroy on System Finish
Target
Should Destroy on System Finish

Inputs

In
Exec
Target
Niagara Actor Object Reference
Should Destroy on System Finish
Boolean

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss