Grabs the current orientation and position for the HMD. If positional tracking is not available, DevicePosition will be a zero vector
Target is Oculus Function Library
X0
Y 0
Z 0
R 0
P 0
Y0
X0
Y 0
Z 0
X0
Y 0
Z 0
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Use Orienation for Player Camera
Boolean
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(in) Should be set to 'true' if the orientation is going to be used to update orientation of the camera manually. |
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Use Position for Player Camera
Boolean
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(in) Should be set to 'true' if the position is going to be used to update position of the camera manually. |
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Position Scale
Vector
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(in) The 3D scale that will be applied to position. |
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Device Rotation
Rotator
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(out) The device's current rotation |
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Device Position
Vector
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(out) The device's current position, in its own tracking space |
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Neck Position
Vector
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(out) The estimated neck position, calculated using NeckToEye vector from User Profile. Same coordinate space as DevicePosition. |