Actions
Add Loading Splash Screen |
Adds loading splash screen with parameters Target is Oculus Function Library |
Clear Loading Splash Screens |
Removes all the splash screens. Target is Oculus Function Library |
Enable Orientation Tracking |
Enables/disables orientation tracking on devices that support it. Target is Oculus Function Library |
Enable Position Tracking |
Enables/disables positional tracking on devices that support it. Target is Oculus Function Library |
Get Available Display Frequencies |
Returns the current available frequencies Target is Oculus Function Library |
Get Base Rotation and Base Offset in Meters |
Returns current base rotation and base offset. The base offset is currently used base position offset, previously set by the ResetPosition or SetBasePositionOffset calls. It represents a vector that translates the HMD's position into (0,0,0) point, in meters. The axis of the vector are the same as in Unreal: X - forward, Y - right, Z - up. Target is Oculus Function Library |
Get Current Display Frequency |
Returns the current display frequency Target is Oculus Function Library |
Get Device Name |
Returns the current device's name Target is Oculus Function Library |
Get Fixed Foveated Rendering Level |
Returns the current multiresolution level Target is Oculus Function Library |
Get GPUFrame Time |
Returns the GPU frame time on supported mobile platforms (Go for now) Target is Oculus Function Library |
Get GPUUtilization |
Returns the GPU utilization availability and value Target is Oculus Function Library |
Get Pose |
Grabs the current orientation and position for the HMD. If positional tracking is not available, DevicePosition will be a zero vector Target is Oculus Function Library |
Get Raw Sensor Data |
Reports raw sensor data. If HMD doesn't support any of the parameters then it will be set to zero. Target is Oculus Function Library |
Get User Profile |
Returns current user profile. Target is Oculus Function Library |
Has Input Focus |
Returns true, if the app has input focus. Target is Oculus Function Library |
Has System Overlay Present |
Returns true, if the system overlay is present. Target is Oculus Function Library |
Is Device Tracked |
Returns if the device is currently tracked by the runtime or not. Target is Oculus Function Library |
Set Base Rotation and Base Offset in Meters |
Sets 'base rotation' - the rotation that will be subtracted from the actual HMD orientation. Sets base position offset (in meters). The base position offset is the distance from the physical (0, 0, 0) position to current HMD position (bringing the (0, 0, 0) point to the current HMD position) Note, this vector is set by ResetPosition call; use this method with care. The axis of the vector are the same as in Unreal: X - forward, Y - right, Z - up. Target is Oculus Function Library |
Set Color Scale and Offset |
Enables/disables orientation tracking on devices that support it. Target is Oculus Function Library |
Set CPUAnd GPULevels |
Returns if the device is currently tracked by the runtime or not. Target is Oculus Function Library |
Set Display Frequency |
Sets the requested display frequency Target is Oculus Function Library |
Set Fixed Foveated Rendering Level |
Set the requested multiresolution level for the next frame Target is Oculus Function Library |
Set Reorient HMDOn Controller Recenter |
Sets the HMD recenter behavior to a mode that specifies HMD recentering behavior when a controller recenter is performed. If the recenterMode specified is 1, the HMD will recenter on controller recenter; if it's 0, only the controller will recenter. Returns false if not supported. Target is Oculus Function Library |