Oculus MR

Oculus MR

Windows
MacOS
Linux
On this page

Actions

Bind to Tracked Camera Index if Available

Bind the casting camera to the calibrated external camera. (Requires a calibrated external camera)

Target is Oculus MR Settings

Get Bind to Tracked Camera Index

Get Bind to Tracked Camera Index

Target is Oculus MR Settings

Get Capturing Camera

When CompositionMethod is DirectComposition, the physical camera device which provide the frame

Target is Oculus MR Settings

Get Composition Method

ExternalComposition: The casting window includes the background and foreground view DirectComposition: The game scene would be composited with the camera frame directly

Target is Oculus MR Settings

Get Depth Quality

The quality level of the depth sensor

Target is Oculus MR Settings

Get Is Casting

Is MRC on and off

Target is Oculus MR Settings

Get Use Dynamic Lighting

Is using the in-game lights on the camera frame

Target is Oculus MR Settings

Load from Ini

Load settings from the config file

Target is Oculus MR Settings

Save to Ini

Save settings to the config file

Target is Oculus MR Settings

Set Capturing Camera

When CompositionMethod is DirectComposition, the physical camera device which provide the frame

Target is Oculus MR Settings

Set Composition Method

ExternalComposition: The casting window includes the background and foreground view DirectComposition: The game scene would be composited with the camera frame directly

Target is Oculus MR Settings

Set Depth Quality

The quality level of the depth sensor

Target is Oculus MR Settings

Set Is Casting

Turns MRC on and off

Target is Oculus MR Settings

Set Use Dynamic Lighting

Use the in-game lights on the camera frame

Target is Oculus MR Settings

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss