Applies a rendering pass of the color transform described in the settings
Target is Open Color IOBlueprint Library
Select Asset
Select Asset
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In
Exec
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Conversion Settings
Open Color IOColor Conversion Settings Structure (by ref)
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Settings describing the color space transform to apply |
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Input Texture
Texture Object Reference
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Texture in the source color space |
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Output Render Target
Texture Render Target 2D Object Reference
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RenderTarget where to draw the input texture in the destination color space |
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Out
Exec
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Return Value
Boolean
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True if a rendering command to apply the transform was queued. |