Generate PFM file from static mesh. The UV channel must be defined, assigned range 0..1 used as screen surface. Origin assigned by function arg, or by default used mesh parent.
Target is PFMExporter Blueprint API
Select Asset
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In
Exec
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Target
Object Reference
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Src Mesh
Static Mesh Component Object Reference
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Static mesh with assigned UV channel, used as export source of PFM file |
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Origin
Scene Component Object Reference
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(Optional) Custom cave origin node, if not defined, used SrcMesh parent |
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Width
Integer
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Output PFM mesh texture width |
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Height
Integer
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Output PFM mesh texture height |
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File Name
String
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Output PFM file name |
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Out
Exec
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Return Value
Boolean
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true, if success |