Apply Blur Post Process
Target is Picp Projection Blueprint API
Select Asset
Select Asset
Select Asset
0
0.0
Gaussian
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In
Exec
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Target
Object Reference
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In Out Render Target
Texture Render Target 2D Object Reference
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Temporary Render Target
Texture Render Target 2D Object Reference
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Kernel Radius
Integer
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Kernel Scale
Float
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Blur Type
EPicpBlurPostProcessShaderType Enum
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Out
Exec
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