Actions
Constrain Camera by Distance |
A utility which constrains distance of camera from its start point; may be useful when implementing a custom APlayerCameraManager::PhotographyCameraModify Target is Ansel Function Library |
Constrain Camera by Geometry |
A utility which constrains the camera against collidable geometry; may be useful when implementing a custom APlayerCameraManager::PhotographyCameraModify Target is Ansel Function Library |
Is Photography Allowed |
Whether the app is permitting photography at this time. See CVar r.Photography.Allowed Target is Ansel Function Library |
Is Photography Available |
Whether the photography system is available at all. See CVar r.Photography.Available Target is Ansel Function Library |
Set Auto Pause |
Sets whether the photography system automatically pauses the game during a photography session. See CVar r.Photography.AutoPause Target is Ansel Function Library |
Set Auto Postprocess |
Sets whether the photography system automatically tries to optimize Unreal's postprocessing effects for photography. See CVar r.Photography.AutoPostprocess Target is Ansel Function Library |
Set Camera Constraint Camera Size |
Sets the size of the photography camera for collision purposes; only relevant when default implementation of PlayerCameraManager's PhotographyCameraModify function is used. See CVar r.Photography.Constrain.CameraSize Target is Ansel Function Library |
Set Camera Constraint Distance |
Sets maximum distance which the camera is allowed to wander from its initial position; only relevant when default implementation of PlayerCameraManager's PhotographyCameraModify function is used. See CVar r.Photography.Constrain.MaxCameraDistance Target is Ansel Function Library |
Set Camera Movement Speed |
Sets the normal speed of movement of the photography camera. See CVar r.Photography.TranslationSpeed Target is Ansel Function Library |
Set Is Photography Allowed |
Sets whether the app is permitting photography at this time. See CVar r.Photography.Allowed Target is Ansel Function Library |
Set Settle Frames |
Sets the number of frames between captures in a multi-part shot. See CVar r.Photography.SettleFrames Target is Ansel Function Library |
Set UIControl Visibility |
Show or hide controls in the photography UI which let the player tweak standard UE visual effects during photography - for example, depth of field or chromatic aberration. Note: these controls only exist when SetAutoPostprocess is turned on. Some may not apply to your application either because you are not using the associated effect or you are using a custom version of the effect. Target is Ansel Function Library |
Start Session |
Starts a photography session Target is Ansel Function Library |
Stop Session |
Stops a photography session Target is Ansel Function Library |