Physical Animation

Physical Animation

Windows
MacOS
Linux
On this page

Actions

Apply Physical Animation Profile Below

Applies the physical animation profile to the body given and all bodies below.

Target is Physical Animation Component

Apply Physical Animation Settings

Applies the physical animation settings to the body given.

Target is Physical Animation Component

Apply Physical Animation Settings Below

Applies the physical animation settings to the body given and all bodies below.

Target is Physical Animation Component

Get Body Target Transform

Returns the target transform for the given body. If physical animation component is not controlling this body, returns its current transform.

Target is Physical Animation Component

Set Skeletal Mesh Component

Sets the skeletal mesh we are driving through physical animation. Will erase any existing physical animation data.

Target is Physical Animation Component

Set Strength Multiplyer

Updates strength multiplyer and any active motors

Target is Physical Animation Component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss