Add Force

Add Force

Windows
MacOS
Linux

Add a force to a single rigid body. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.

Target is Primitive Component

Add Force
Target
Force
X0
Y 0
Z 0
Bone Name
None
Accel Change

Inputs

In
Exec
Target
Primitive Component Object Reference
Force
Vector

Force vector to apply. Magnitude indicates strength of force.

Bone Name
Name

If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body.

Accel Change
Boolean

If true, Force is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect).

Outputs

Out
Exec
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