Add Force to All Bodies Below

Add Force to All Bodies Below

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Add a force to all rigid bodies below. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.

Target is Skeletal Mesh Component

Add Force to All Bodies Below
Target
Force
X0
Y 0
Z 0
Bone Name
None
Accel Change
Include Self

Inputs

In
Exec
Target
Skeletal Mesh Component Object Reference
Force
Vector

Force vector to apply. Magnitude indicates strength of force.

Bone Name
Name

If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body.

Accel Change
Boolean

If true, Force is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect).

Include Self
Boolean

If false, Force is only applied to bodies below but not given bone name.

Outputs

Out
Exec
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