Add impulse to all single rigid bodies below. Good for one time instant burst.
Target is Skeletal Mesh Component
X0
Y 0
Z 0
None
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In
Exec
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Target
Skeletal Mesh Component Object Reference
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Impulse
Vector
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Magnitude and direction of impulse to apply. |
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Bone Name
Name
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If a SkeletalMeshComponent, name of body to apply impulse to. 'None' indicates root body. |
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Vel Change
Boolean
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If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect). |
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Include Self
Boolean
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If false, Force is only applied to bodies below but not given bone name. |
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Out
Exec
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