Add Impulse to All Bodies Below

Add Impulse to All Bodies Below

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MacOS
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Add impulse to all single rigid bodies below. Good for one time instant burst.

Target is Skeletal Mesh Component

Add Impulse to All Bodies Below
Target
Impulse
X0
Y 0
Z 0
Bone Name
None
Vel Change
Include Self

Inputs

In
Exec
Target
Skeletal Mesh Component Object Reference
Impulse
Vector

Magnitude and direction of impulse to apply.

Bone Name
Name

If a SkeletalMeshComponent, name of body to apply impulse to. 'None' indicates root body.

Vel Change
Boolean

If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect).

Include Self
Boolean

If false, Force is only applied to bodies below but not given bone name.

Outputs

Out
Exec
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