Actions
Is Body Gravity Enabled |
Checks whether or not gravity is enabled on the given bone. NAME_None indicates the root body should be queried. If the bone name given is otherwise invalid, false is returned. Target is Skeletal Mesh Component |
Set Enable Body Gravity |
Enables or disables gravity for the given bone. NAME_None indicates the root body will be edited. If the bone name given is otherwise invalid, nothing happens. Target is Skeletal Mesh Component |
Set Enable Gravity on All Bodies Below |
Enables or disables gravity to all bodies below the given bone. NAME_None indicates all bodies will be edited. In that case, consider using UPrimitiveComponent::EnableGravity. Target is Skeletal Mesh Component |
Categories
Physics Constraint |
Physics Constraint |
Physics Handle |
Physics Handle |
Radial Force |
Radial Force |