Scale by Moment Of Inertia

Scale by Moment Of Inertia

Windows
MacOS
Linux

Scales the given vector by the world space moment of inertia. Useful for computing the torque needed to rotate an object.

Target is Primitive Component

Scale by Moment Of Inertia
Target
Input Vector
X0
Y 0
Z 0
Bone Name
None
Return Value
X0
Y 0
Z 0

Inputs

Target
Primitive Component Object Reference
Input Vector
Vector
Bone Name
Name

Outputs

Return Value
Vector

Scales the given vector by the world space moment of inertia. Useful for computing the torque needed to rotate an object.

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