Scales the given vector by the world space moment of inertia. Useful for computing the torque needed to rotate an object.
Target is Primitive Component
X0
Y 0
Z 0
None
X0
Y 0
Z 0
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Target
Primitive Component Object Reference
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Input Vector
Vector
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Bone Name
Name
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Return Value
Vector
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Scales the given vector by the world space moment of inertia. Useful for computing the torque needed to rotate an object. |