Changes the value of bNotifyRigidBodyCollision on all bodies below a given bone
Target is Skeletal Mesh Component
None
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In
Exec
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Target
Skeletal Mesh Component Object Reference
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New Notify Rigid Body Collision
Boolean
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The value to assign to bNotifyRigidBodyCollision |
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Bone Name
Name
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Name of the body to turn hit notifies on (and below) |
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Include Self
Boolean
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Whether to modify the given body (useful for roots with multiple children) |
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Out
Exec
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