Set Physics Angular Velocity in Degrees

Set Physics Angular Velocity in Degrees

Windows
MacOS
Linux

Set the angular velocity of a single body. This should be used cautiously - it may be better to use AddTorque or AddImpulse.

Target is Primitive Component

Set Physics Angular Velocity in Degrees
Target
New Ang Vel
X0
Y 0
Z 0
Add to Current
Bone Name
None

Inputs

In
Exec
Target
Primitive Component Object Reference
New Ang Vel
Vector

New angular velocity to apply to body, in degrees per second.

Add to Current
Boolean

If true, NewAngVel is added to the existing angular velocity of the body.

Bone Name
Name

If a SkeletalMeshComponent, name of body to modify angular velocity of. 'None' indicates root body.

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss