Set Physics Linear Velocity

Set Physics Linear Velocity

Windows
MacOS
Linux

Set the linear velocity of a single body. This should be used cautiously - it may be better to use AddForce or AddImpulse.

Target is Primitive Component

Set Physics Linear Velocity
Target
New Vel
X0
Y 0
Z 0
Add to Current
Bone Name
None

Inputs

In
Exec
Target
Primitive Component Object Reference
New Vel
Vector

New linear velocity to apply to physics.

Add to Current
Boolean

If true, NewVel is added to the existing velocity of the body.

Bone Name
Name

If a SkeletalMeshComponent, name of body to modify velocity of. 'None' indicates root body.

Outputs

Out
Exec
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