Set Player Camera Manager

Set Player Camera Manager

Windows
MacOS
Linux

Set player camera manager to bind the render target to.

Target is Composure Player Compositing Target

Set Player Camera Manager
Target
Select Asset
Player Camera Manager
Return Value

Inputs

In
Exec
Target
Composure Player Compositing Target Object Reference
Player Camera Manager
Player Camera Manager Object Reference

Outputs

Out
Exec
Return Value
Player Camera Manager Object Reference

Set player camera manager to bind the render target to.

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