Pose

Pose

Windows
MacOS
Linux
On this page

Actions

Save Pose Snapshot

Takes a snapshot of the current skeletal mesh component pose & saves it internally. This snapshot can then be retrieved by name in the animation blueprint for blending. The snapshot is taken at the current LOD, so if for example you took the snapshot at LOD1 and then used it at LOD0 any bones not in LOD1 will use the reference pose

Target is Anim Instance

Snapshot Pose

Takes a snapshot of this skeletal mesh component's pose and saves it to the specified snapshot. The snapshot is taken at the current LOD, so if for example you took the snapshot at LOD1 and then used it at LOD0 any bones not in LOD1 will use the reference pose

Target is Skeletal Mesh Component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss