Begin Draw Canvas to Render Target

Begin Draw Canvas to Render Target

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MacOS
Linux

Returns a Canvas object that can be used to draw to the specified render target. Canvas has functions like DrawMaterial with size parameters that can be used to draw to a specific area of a render target. Be sure to call EndDrawCanvasToRenderTarget to complete the rendering!

Target is Kismet Rendering Library

Begin Draw Canvas to Render Target
Texture Render Target
Select Asset
Canvas
Select Asset
Size
X0.0
Y0.0
Context

Inputs

In
Exec
Texture Render Target
Texture Render Target 2D Object Reference

Outputs

Out
Exec
Canvas
Canvas Object Reference
Size
Vector 2D Structure
Context
Draw To Render Target Context Structure
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