Spawn Decal Attached

Spawn Decal Attached

Windows
MacOS
Linux

Spawns a decal attached to and following the specified component. Does not replicate.

Target is Gameplay Statics

Spawn Decal Attached
Decal Material
Select Asset
Decal Size
X0
Y 0
Z 0
Attach to Component
Attach Point Name
None
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Location Type
KeepRelativeOffset
Life Span
0.000000
Return Value

Inputs

In
Exec
Decal Material
Material Interface Object Reference

decal's material

Decal Size
Vector

size of decal

Attach to Component
Scene Component Object Reference
Attach Point Name
Name

Optional named point within the AttachComponent to spawn the emitter at

Location
Vector

Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset

Rotation
Rotator

Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a realative offset

Location Type
EAttachLocation Enum

Specifies whether Location is a relative offset or an absolute world position

Life Span
Float

destroy decal component after time runs out (0 = infinite)

Outputs

Out
Exec
Return Value
Decal Component Object Reference
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