Spawns a decal attached to and following the specified component. Does not replicate.
Target is Gameplay Statics
Select Asset
X0
Y 0
Z 0
None
X0
Y 0
Z 0
R 0
P 0
Y0
KeepRelativeOffset
0.000000
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In
Exec
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Decal Material
Material Interface Object Reference
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decal's material |
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Decal Size
Vector
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size of decal |
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Attach to Component
Scene Component Object Reference
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Attach Point Name
Name
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Optional named point within the AttachComponent to spawn the emitter at |
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Location
Vector
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Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset |
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Rotation
Rotator
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Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a realative offset |
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Location Type
EAttachLocation Enum
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Specifies whether Location is a relative offset or an absolute world position |
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Life Span
Float
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destroy decal component after time runs out (0 = infinite) |
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Out
Exec
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Return Value
Decal Component Object Reference
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