Force the streaming system to disregard the normal logic for the specified duration and instead always load all mip-levels for all textures used by this material.
Target is Material Interface
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Material Interface Object Reference
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Override Force Miplevels to be Resident
Boolean
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Whether to use (true) or ignore (false) the bForceMiplevelsToBeResidentValue parameter. |
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Force Miplevels to be Resident Value
Boolean
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true forces all mips to stream in. false lets other factors decide what to do with the mips. |
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Force Duration
Float
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Number of seconds to keep all mip-levels in memory, disregarding the normal priority logic. Negative value turns it off. |
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Cinematic Texture Groups
Integer
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Bitfield indicating texture groups that should use extra high-resolution mips |
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Fast Response
Boolean
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USE WITH EXTREME CAUTION! Fast response textures incur sizable GT overhead and disturb streaming metric calculation. Avoid whenever possible. |
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Out
Exec
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