Calls PrestreamTextures() for all the actor's meshcomponents.
Target is Actor
0.0
0
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In
Exec
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Target
Actor Object Reference
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Seconds
Float
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Number of seconds to force all mip-levels to be resident |
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Enable Streaming
Boolean
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Whether to start (true) or stop (false) streaming |
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Cinematic Texture Groups
Integer
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Bitfield indicating which texture groups that use extra high-resolution mips |
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Out
Exec
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