Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using integer pixel coordinates. LDR render targets are assumed to be in sRGB space. HDR ones are assumed to be in linear space. Result is 8-bit per channel [0,255] BGRA in sRGB space.
Target is Kismet Rendering Library
Select Asset
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In
Exec
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Texture Render Target
Texture Render Target 2D Object Reference
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X
Integer
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Y
Integer
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Out
Exec
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Return Value
Color Structure
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Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using integer pixel coordinates. LDR render targets are assumed to be in sRGB space. HDR ones are assumed to be in linear space. Result is 8-bit per channel [0,255] BGRA in sRGB space. |