Replication

Replication

Windows
MacOS
Linux
On this page

Actions

Get Local Role

Returns how much control the local machine has over this actor.

Target is Actor

Get Remote Role

Returns how much control the remote machine has over this actor.

Target is Actor

Set Replicate Movement

Set whether this actor's movement replicates to network clients.

Target is Actor

Set Replicates

Set whether this actor replicates to network clients. When this actor is spawned on the server it will be sent to clients as well. Properties flagged for replication will update on clients if they change on the server. Internally changes the RemoteRole property and handles the cases where the actor needs to be added to the network actor list.

Target is Actor

Tear Off

Networking - Server - TearOff this actor to stop replication to clients. Will set bTearOff to true.

Target is Actor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss