Async Load Game from Slot

Async Load Game from Slot

Windows
MacOS
Linux

Schedule an async load of a specific slot. UGameplayStatics::AsyncLoadGameFromSlot is the native version of this. When the load has succeeded or failed, the completed pin is activated with success/failure and the newly loaded save game object if valid. Keep in mind that some platforms may not support trying to load and save at the same time.

Target is Async Action Handle Save Game

Async Load Game from Slot
Slot Name
User Index
0
Completed
Save Game
Select Asset
Success

Inputs

In
Exec
Slot Name
String

Name of the save game slot to load from.

User Index
Integer

For some platforms, master user index to identify the user doing the loading.

Outputs

Out
Exec
Completed
Exec

Delegate called when the save/load completes

Save Game
Save Game Object Reference

Save Game

Success
Boolean

Success

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