Set Cubemap Blend

Set Cubemap Blend

Windows
MacOS
Linux

Creates sky lighting from a blend between two cubemaps, which is only valid when SourceType is set to SpecifiedCubemap. This can be used to seamlessly transition sky lighting between different times of day. The caller should continue to update the blend until BlendFraction is 0 or 1 to reduce rendering cost. The caller is responsible for avoiding pops due to changing the source or destination.

Target is Sky Light Component

Set Cubemap Blend
Target
Source Cubemap
Select Asset
Destination Cubemap
Select Asset
In Blend Fraction
0.0

Inputs

In
Exec
Target
Sky Light Component Object Reference
Source Cubemap
Texture Cube Object Reference
Destination Cubemap
Texture Cube Object Reference
In Blend Fraction
Float

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss