## Actions

Add Point |
Adds an FSplinePoint to the spline. This contains its input key, position, tangent, rotation and scale. Target is Spline Component |

Add Points |
Adds an array of FSplinePoints to the spline. Target is Spline Component |

Add Spline Point |
Adds a point to the spline Target is Spline Component |

Add Spline Point at Index |
Adds a point to the spline at the specified index Target is Spline Component |

Clear Spline Points |
Clears all the points in the spline Target is Spline Component |

Find Direction Closest to World Location |
Given a location, in world spcae, return a unit direction vector of the spline tangent closest to the location. Target is Spline Component |

Find Input Key Closest to World Location |
Given a location, in world space, return the input key closest to that location. Target is Spline Component |

Find Location Closest to World Location |
Given a location, in world space, return the point on the curve that is closest to the location. Target is Spline Component |

Find Right Vector Closest to World Location |
Given a location, in world space, return a unit direction vector corresponding to the spline's right vector closest to the location. Target is Spline Component |

Find Roll Closest to World Location |
Given a location, in world space, return the spline's roll closest to the location, in degrees. Target is Spline Component |

Find Rotation Closest to World Location |
Given a location, in world space, return rotation corresponding to the spline's rotation closest to the location. Target is Spline Component |

Find Scale Closest to World Location |
Given a location, in world space, return the spline's scale closest to the location. Target is Spline Component |

Find Tangent Closest to World Location |
Given a location, in world space, return the tangent vector of the spline closest to the location. Target is Spline Component |

Find Transform Closest to World Location |
Given a location, in world space, return an FTransform closest to that location. Target is Spline Component |

Find Up Vector Closest to World Location |
Given a location, in world space, return a unit direction vector corresponding to the spline's up vector closest to the location. Target is Spline Component |

Get Arrive Tangent at Spline Point |
Get the arrive tangent at spline point Target is Spline Component |

Get Default Up Vector |
Gets the default up vector used by this spline Target is Spline Component |

Get Direction at Distance Along Spline |
Given a distance along the length of this spline, return a unit direction vector of the spline tangent there. Target is Spline Component |

Get Direction at Spline Input Key |
Get unit direction along spline at the provided input key value Target is Spline Component |

Get Direction at Spline Point |
Get the location at spline point Target is Spline Component |

Get Direction at Time |
Given a time from 0 to the spline duration, return a unit direction vector of the spline tangent there. Target is Spline Component |

Get Distance Along Spline at Spline Point |
Get the distance along the spline at the spline point Target is Spline Component |

Get Float Property at Spline Input Key |
Get a metadata property float value along the spline at spline input key Target is Spline Component |

Get Float Property at Spline Point |
Get a metadata property float value along the spline at spline point Target is Spline Component |

Get Input Key at Distance Along Spline |
Given a distance along the length of this spline, return the corresponding input key at that point Target is Spline Component |

Get Leave Tangent at Spline Point |
Get the leave tangent at spline point Target is Spline Component |

Get Location and Tangent at Spline Point |
Get location and tangent at a spline point Target is Spline Component |

Get Location at Distance Along Spline |
Given a distance along the length of this spline, return the point in space where this puts you Target is Spline Component |

Get Location at Spline Input Key |
Get location along spline at the provided input key value Target is Spline Component |

Get Location at Spline Point |
Get the location at spline point Target is Spline Component |

Get Location at Time |
Given a time from 0 to the spline duration, return the point in space where this puts you Target is Spline Component |

Get Number Of Spline Points |
Get the number of points that make up this spline Target is Spline Component |

Get Number Of Spline Segments |
Get the number of segments that make up this spline Target is Spline Component |

Get Right Vector at Distance Along Spline |
Given a distance along the length of this spline, return a unit direction vector corresponding to the spline's right vector there. Target is Spline Component |

Get Right Vector at Spline Input Key |
Get up vector at the provided input key value Target is Spline Component |

Get Right Vector at Spline Point |
Get the right vector at spline point Target is Spline Component |

Get Right Vector at Time |
Given a time from 0 to the spline duration, return the spline's right vector there. Target is Spline Component |

Get Roll at Distance Along Spline |
Given a distance along the length of this spline, return the spline's roll there, in degrees. Target is Spline Component |

Get Roll at Spline Input Key |
Get roll in degrees at the provided input key value Target is Spline Component |

Get Roll at Spline Point |
Get the amount of roll at spline point, in degrees Target is Spline Component |

Get Roll at Time |
Given a time from 0 to the spline duration, return the spline's roll there, in degrees. Target is Spline Component |

Get Rotation at Distance Along Spline |
Given a distance along the length of this spline, return a rotation corresponding to the spline's rotation there. Target is Spline Component |

Get Rotation at Spline Input Key |
Get rotator corresponding to rotation along spline at the provided input key value Target is Spline Component |

Get Rotation at Spline Point |
Get the rotation at spline point as a rotator Target is Spline Component |

Get Rotation at Time |
Given a time from 0 to the spline duration, return a rotation corresponding to the spline's position and direction there. Target is Spline Component |

Get Scale at Distance Along Spline |
Given a distance along the length of this spline, return the spline's scale there. Target is Spline Component |

Get Scale at Spline Input Key |
Get scale at the provided input key value Target is Spline Component |

Get Scale at Spline Point |
Get the scale at spline point Target is Spline Component |

Get Scale at Time |
Given a time from 0 to the spline duration, return the spline's scale there. Target is Spline Component |

Get Spline Length |
Returns total length along this spline Target is Spline Component |

Get Spline Point Type |
Get the type of a spline point Target is Spline Component |

Get Tangent at Distance Along Spline |
Given a distance along the length of this spline, return the tangent vector of the spline there. Target is Spline Component |

Get Tangent at Spline Input Key |
Get tangent along spline at the provided input key value Target is Spline Component |

Get Tangent at Spline Point |
Get the tangent at spline point. This fetches the Leave tangent of the point. Target is Spline Component |

Get Tangent at Time |
Given a time from 0 to the spline duration, return the spline's tangent there. Target is Spline Component |

Get Transform at Distance Along Spline |
Given a distance along the length of this spline, return an FTransform corresponding to that point on the spline. Target is Spline Component |

Get Transform at Spline Input Key |
Get transform at the provided input key value Target is Spline Component |

Get Transform at Spline Point |
Get the transform at spline point Target is Spline Component |

Get Transform at Time |
Given a time from 0 to the spline duration, return the spline's transform at the corresponding position. Target is Spline Component |

Get Up Vector at Distance Along Spline |
Given a distance along the length of this spline, return a unit direction vector corresponding to the spline's up vector there. Target is Spline Component |

Get Up Vector at Spline Input Key |
Get up vector at the provided input key value Target is Spline Component |

Get Up Vector at Spline Point |
Get the up vector at spline point Target is Spline Component |

Get Up Vector at Time |
Given a time from 0 to the spline duration, return the spline's up vector there. Target is Spline Component |

Get Vector Property at Spline Input Key |
Get a metadata property vector value along the spline at spline input key Target is Spline Component |

Get Vector Property at Spline Point |
Get a metadata property vector value along the spline at spline point Target is Spline Component |

Is Closed Loop |
Check whether the spline is a closed loop or not Target is Spline Component |

Remove Spline Point |
Removes point at specified index from the spline Target is Spline Component |

Set Closed Loop |
Specify whether the spline is a closed loop or not. The loop position will be at 1.0 after the last point's input key Target is Spline Component |

Set Closed Loop at Position |
Specify whether the spline is a closed loop or not, and if so, the input key corresponding to the loop point Target is Spline Component |

Set Default Up Vector |
Sets the default up vector used by this spline Target is Spline Component |

Set Draw Debug |
Specify whether this spline should be rendered when the Editor/Game spline show flag is set Target is Spline Component |

Set Location at Spline Point |
Move an existing point to a new location Target is Spline Component |

Set Spline Point Type |
Specify the type of a spline point Target is Spline Component |

Set Spline Points |
Sets the spline to an array of points Target is Spline Component |

Set Tangent at Spline Point |
Specify the tangent at a given spline point Target is Spline Component |

Set Tangents at Spline Point |
Specify the tangents at a given spline point Target is Spline Component |

Set Up Vector at Spline Point |
Specify the up vector at a given spline point Target is Spline Component |

Update Spline |
Update the spline tangents and SplineReparamTable Target is Spline Component |