Find Transform Closest to World Location

Find Transform Closest to World Location

Windows
MacOS
Linux

Given a location, in world space, return an FTransform closest to that location.

Target is Spline Component

Find Transform Closest to World Location
Target
World Location
X0
Y 0
Z 0
Coordinate Space
Local
Use Scale
Return Value

Inputs

Target
Spline Component Object Reference
World Location
Vector (by ref)
Coordinate Space
ESplineCoordinateSpace Enum
Use Scale
Boolean

Outputs

Return Value
Transform

Given a location, in world space, return an FTransform closest to that location.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss