Given a time from 0 to the spline duration, return the point in space where this puts you
Target is Spline Component
0.0
Local
X0
Y 0
Z 0
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Target
Spline Component Object Reference
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Time
Float
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Coordinate Space
ESplineCoordinateSpace Enum
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Use Constant Velocity
Boolean
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Return Value
Vector
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Given a time from 0 to the spline duration, return the point in space where this puts you |