Get Sprite at Time

Get Sprite at Time

Windows
MacOS
Linux

Returns the sprite at the specified time (in seconds), or nullptr if none exists. When bClampToEnds is true, it will choose the first or last sprite if the time is out of range.

Target is Paper Flipbook

Get Sprite at Time
Target
Select Asset
Time
0.0
Clamp to Ends
Return Value
Select Asset

Inputs

Target
Paper Flipbook Object Reference
Time
Float
Clamp to Ends
Boolean

Outputs

Return Value
Paper Sprite Object Reference

Returns the sprite at the specified time (in seconds), or nullptr if none exists. When bClampToEnds is true, it will choose the first or last sprite if the time is out of range.

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