Actions
Find Steam VR Action |
Search for a valid action matching the given action name and action set Target is Steam VRInput Device Function Library |
Find Steam VR Action Origin |
Search and show the current binding of a provided action name and action set in the user's HMD Target is Steam VRInput Device Function Library |
Find Steam VR Input Binding Info |
Retrieves useful information about the SteamVR input bindings with a given action name and action set. Target is Steam VRInput Device Function Library |
Find Steam VR Origin Tracked Device Info |
Find and return information about the tracked device associated from the input source. Target is Steam VRInput Device Function Library |
Get Controller Fidelity |
Retrieve skeletal tracking level for all controllers Target is Steam VRInput Device Function Library |
Get Curls and Splays State |
Check Whether or not Curls and Splay values are being retrieved per frame from the SteamVR Input System Target is Steam VRInput Device Function Library |
Get Finger Curls and Splays |
Get the finger curl and splay for a give hand in the current frame Target is Steam VRInput Device Function Library |
Get Left Hand Pose Data |
Retrieve the left hand pose information - position, orientation and velocities Target is Steam VRInput Device Function Library |
Get Pose Source |
Check whether we are using a skeleton pose or the raw controller pose for the orientation and position of the motion controller Target is Steam VRInput Device Function Library |
Get Right Hand Pose Data |
Retrieve the right hand pose information - position, orientation and velocities Target is Steam VRInput Device Function Library |
Get Skeletal State |
Check Whether or not controllers attached to either hand have Skeletal Input support Target is Steam VRInput Device Function Library |
Get Skeletal Transform |
Retrieve the live skeletal input bone values from SteamVR Target is Steam VRInput Device Function Library |
Get Steam VR Action Array |
Retrieve the input actions for this project Target is Steam VRInput Device Function Library |
Get Steam VR Action Set Array |
Retrieve the input action sets for this project Target is Steam VRInput Device Function Library |
Get Steam VR Global Predicted Seconds from Now |
Returns the the current value of the global PredictedSecondsFromNow use in any Get Pose Action Data calls (i.e. Getting controller transform) A value of -9999.f triggers a GetPoseActionDataForNextFrame, otherwise GetPoseActionRelativeToNow is called with this value Target is Steam VRInput Device Function Library |
Get Steam VR Hand Pose Relative to Now |
Returns the data for the hand transform at any point in time from current time, given a relative number of seconds Target is Steam VRInput Device Function Library |
Get Steam VR Input Binding Info |
Retrieves useful information about the SteamVR input bindings for an action. Target is Steam VRInput Device Function Library |
Get Steam VR Origin Localized Name |
Retrieve the localized name of the origin of a given action (e.g. "Left Hand Index Controller Trackpad") Target is Steam VRInput Device Function Library |
Get Steam VR Origin Tracked Device Info |
Returns information about the tracked device associated from the input source. Target is Steam VRInput Device Function Library |
Get User IPD |
Returns the user's HMD's current IPD (interpupillary distance) setting in millimetres. Target is Steam VRInput Device Function Library |
Hide Tracking References |
Remove Tracking References in-world Target is Steam VRTracking References |
Play Steam VR Haptic Feedback |
Generate haptic feedback in the requested controller Target is Steam VRInput Device Function Library |
Reset Seated Position |
Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After this call, calls that pass TrackingUniverseSeated as the origin will be relative to this new zero pose. NOTE: This function overrides the user's previously saved seated zero pose and should only be called as the result of a user action. Users are also able to set their seated zero pose via the SteamVR Dashboard. Target is Steam VRInput Device Function Library |
Set Curls and Splays State |
Tell SteamVR Whether or not to retrieve Curls and Splay values per frame Target is Steam VRInput Device Function Library |
Set Pose Source |
Set whether to use skeleton pose or the raw controller pose for the orientation and position of the motion controller Target is Steam VRInput Device Function Library |
Set Steam VR Global Predicted Seconds from Now |
Sets the the current value of the global PredictedSecondsFromNow to use in any Get Pose Action Data calls (i.e. Getting controller transform) A value of -9999.f will trigger a GetPoseActionDataForNextFrame, otherwise GetPoseActionRelativeToNow will be called with this value Target is Steam VRInput Device Function Library |
Show All Steam VR Action Origins |
Shows all current bindings for the current controller in the user's headset Target is Steam VRInput Device Function Library |
Show Steam VR Action Origin |
Show the current binding of a given action in the user's HMD Target is Steam VRInput Device Function Library |
Show Tracking References |
Display Tracking References in-world Target is Steam VRTracking References |