Set Sound Wave

Set Sound Wave

Windows
MacOS
Linux

This will override the current sound wave if one is set, stop audio, and reload the new sound wave

Target is Granular Synth

Set Sound Wave
Target
In Sound Wave
Select Asset

Inputs

In
Exec
Target
Granular Synth Object Reference
In Sound Wave
Sound Wave Object Reference

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss