Cast To HLMediaSource

Cast To HLMediaSource

Windows
MacOS
Linux

K2Node Dynamic Cast

Cast To HLMediaSource
Object
Cast Failed
As HLMedia Source
Select Asset

Inputs

In
Exec
Object
Object Wildcard

Outputs

Out
Exec
Cast Failed
Exec
As HLMedia Source
HLMedia Source Object Reference
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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