Transforms the given 2D screen space coordinate into a 3D world-space point and direction.
Target is Gameplay Statics
X0.0
Y0.0
X0
Y 0
Z 0
X0
Y 0
Z 0
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Player
Player Controller Object Reference
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Deproject using this player's view. |
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Screen Position
Vector 2D Structure (by ref)
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2D screen space to deproject. |
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World Position
Vector
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(out) Corresponding 3D position in world space. |
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World Direction
Vector
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(out) World space direction vector away from the camera at the given 2d point. |
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Return Value
Boolean
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