Actions
Equal (Input Chord) |
Test if the input chords are equal (A == B) Target is Kismet Input Library |
Equal (Key) |
Test if the input key are equal (A == B) Target is Kismet Input Library |
Get Input Chord Display Name |
Target is Kismet Input Library |
Get Key Display Name |
Returns the display name of the key. Target is Kismet Input Library |
Is Float Axis |
Returns true if the key is a float axis Target is Kismet Input Library |
Is Gamepad Key |
Returns true if the key is a gamepad button Target is Kismet Input Library |
Is Keyboard Key |
Returns true if the key is a keyboard button Target is Kismet Input Library |
Is Modifier Key |
Returns true if the key is a modifier key: Ctrl, Command, Alt, Shift Target is Kismet Input Library |
Is Mouse Button |
Returns true if the key is a mouse button Target is Kismet Input Library |
Is Valid |
Returns true if this is a valid key. Target is Kismet Input Library |
Is Vector Axis |
Returns true if the key is a vector axis Target is Kismet Input Library |