Actions
Clear and Invalidate Timer by Handle |
Clears a set timer. Target is Kismet System Library |
Clear Timer by Function Name |
Clears a set timer. Target is Kismet System Library |
Does Timer Exist by Function Name |
Returns true is a timer for the given delegate exists, false otherwise. Target is Kismet System Library |
Does Timer Exist by Handle |
Returns true is a timer for the given handle exists, false otherwise. Target is Kismet System Library |
Get Accurate Real Time |
Returns time in seconds since the application was started. Unlike the other time functions this is accurate to the exact time this function is called instead of set once per frame. Target is Gameplay Statics |
Get Actor Time Dilation |
Get ActorTimeDilation - this can be used for input control or speed control for slomo. We don't want to scale input globally because input can be used for UI, which do not care for TimeDilation. Target is Actor |
Get Audio Time Seconds |
Returns time in seconds since world was brought up for play, IS stopped when game pauses, NOT dilated/clamped. Target is Gameplay Statics |
Get Game Time in Seconds |
Get the current game time, in seconds. This stops when the game is paused and is affected by slomo. Target is Kismet System Library |
Get Global Time Dilation |
Gets the current global time dilation. Target is Gameplay Statics |
Get Real Time Seconds |
Returns time in seconds since world was brought up for play, does NOT stop when game pauses, NOT dilated/clamped Target is Gameplay Statics |
Get Time Seconds |
Returns time in seconds since world was brought up for play, adjusted by time dilation and IS stopped when game pauses Target is Gameplay Statics |
Get Timer Elapsed Time by Function Name |
Returns elapsed time for the given delegate (time since current countdown iteration began). Target is Kismet System Library |
Get Timer Elapsed Time by Handle |
Returns elapsed time for the given handle (time since current countdown iteration began). Target is Kismet System Library |
Get Timer Remaining Time by Function Name |
Returns time until the timer will next execute its delegate. Target is Kismet System Library |
Get Timer Remaining Time by Handle |
Returns time until the timer will next execute its handle. Target is Kismet System Library |
Get Unpaused Time Seconds |
Returns time in seconds since world was brought up for play, adjusted by time dilation and IS NOT stopped when game pauses Target is Gameplay Statics |
Get World Delta Seconds |
Returns the frame delta time in seconds, adjusted by time dilation. Target is Gameplay Statics |
Invalidate |
Invalidate the supplied TimerHandle and return it. Target is Kismet System Library |
Is Timer Active by Function Name |
Returns true if a timer exists and is active for the given delegate, false otherwise. Target is Kismet System Library |
Is Timer Active by Handle |
Returns true if a timer exists and is active for the given handle, false otherwise. Target is Kismet System Library |
Is Timer Paused by Function Name |
Returns true if a timer exists and is paused for the given delegate, false otherwise. Target is Kismet System Library |
Is Timer Paused by Handle |
Returns true if a timer exists and is paused for the given handle, false otherwise. Target is Kismet System Library |
Is Valid |
Returns whether the timer handle is valid. This does not indicate that there is an active timer that this handle references, but rather that it once referenced a valid timer. Target is Kismet System Library |
Pause Timer by Function Name |
Pauses a set timer at its current elapsed time. Target is Kismet System Library |
Pause Timer by Handle |
Pauses a set timer at its current elapsed time. Target is Kismet System Library |
Set Global Time Dilation |
Sets the global time dilation. Target is Gameplay Statics |
Set Timer by Event |
Set a timer to execute delegate. Setting an existing timer will reset that timer with updated parameters. Target is Kismet System Library |
Set Timer by Function Name |
Set a timer to execute delegate. Setting an existing timer will reset that timer with updated parameters. Target is Kismet System Library |
Unpause Timer by Function Name |
Resumes a paused timer from its current elapsed time. Target is Kismet System Library |
Unpause Timer by Handle |
Resumes a paused timer from its current elapsed time. Target is Kismet System Library |