Actions
FrameNumber - FrameNumber |
Divide (FrameNumber A / B) Target is Time Management Blueprint Library |
FrameNumber - Int |
Subtraction (FrameNumber A - int B) Target is Time Management Blueprint Library |
FrameNumber * Int |
Multiply (FrameNumber A * B) Target is Time Management Blueprint Library |
FrameNumber + FrameNumber |
Addition (FrameNumber A + FrameNumber B) Target is Time Management Blueprint Library |
FrameNumber + Int |
Addition (FrameNumber A + int B) Target is Time Management Blueprint Library |
FrameNumber to Integer |
Converts a FrameNumber to an int32 for use in functions that take int32 frame counts for convenience. Target is Time Management Blueprint Library |
FrameRate to Seconds |
Converts an FrameRate to a float ie: 1/30 returns 0.0333333 Target is Time Management Blueprint Library |
Get Timecode |
Get the current timecode of the engine. Target is Time Management Blueprint Library |
Get Timecode Frame Rate |
Gets the current timecode frame rate. Target is Time Management Blueprint Library |
Is Multiple Of |
Checks if this framerate is an even multiple of another framerate, ie: 60 is a multiple of 30, but 59.94 is not. Target is Time Management Blueprint Library |
IsValid |
Verifies that this is a valid framerate with a non-zero denominator. Target is Time Management Blueprint Library |
QualifiedFrameTime to Seconds |
Converts an QualifiedFrameTime to seconds. Target is Time Management Blueprint Library |
Seconds * FrameRate |
Multiplies a value in seconds against a FrameRate to get a new FrameTime. Target is Time Management Blueprint Library |
Snap Frame Time |
Snaps the given SourceTime to the nearest frame in the specified Destination Framerate. Useful for determining the nearest frame for another resolution. Returns the frame time in the destination frame rate. Target is Time Management Blueprint Library |
Timecode to String |
Converts an Timecode to a string (hh:mm:ss:ff). If bForceSignDisplay then the number sign will always be prepended instead of just when expressing a negative time. Target is Time Management Blueprint Library |
Transform Frame Time |
Converts the specified time from one framerate to another framerate. This is useful for converting between tick resolution and display rate. Target is Time Management Blueprint Library |