Attach this component to another scene component, optionally at a named socket. It is valid to call this on components whether or not they have been Registered.
Target is Scene Component
None
KeepRelative
KeepRelative
KeepRelative
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In
Exec
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Target
Scene Component Object Reference
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Parent
Scene Component Object Reference
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Parent to attach to. |
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Socket Name
Name
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Optional socket to attach to on the parent. |
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Location Rule
EAttachmentRule Enum
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How to handle translation when attaching. |
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Rotation Rule
EAttachmentRule Enum
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How to handle rotation when attaching. |
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Scale Rule
EAttachmentRule Enum
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How to handle scale when attaching. |
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Weld Simulated Bodies
Boolean
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Whether to weld together simulated physics bodies. |
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Out
Exec
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Return Value
Boolean
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True if attachment is successful (or already attached to requested parent/socket), false if attachment is rejected and there is no change in AttachParent. |