Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See WeldTo)
Target is Scene Component
KeepRelative
KeepRelative
KeepRelative
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In
Exec
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Target
Scene Component Object Reference
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Location Rule
EDetachmentRule Enum
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How to handle translations when detaching. |
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Rotation Rule
EDetachmentRule Enum
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How to handle rotation when detaching. |
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Scale Rule
EDetachmentRule Enum
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How to handle scales when detaching. |
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Call Modify
Boolean
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If true, call Modify() on the component and the current attach parent component |
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Out
Exec
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