Gets the projected world to screen position for a player, then converts it into a widget position, which takes into account any quality scaling.
Target is Widget Layout Library
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Player Controller
Player Controller Object Reference
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The player controller to project the position in the world to their screen. |
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World Location
Vector
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The world location to project from. |
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Player Viewport Relative
Boolean
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Should this be relative to the player viewport subregion (useful when using player attached widgets in split screen or when aspect-ratio constrained) |
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Screen Position
Vector 2D Structure
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The position in the viewport with quality scale removed and DPI scale remove. |
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Return Value
Boolean
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true if the position projects onto the screen. |