Virtual Production

Virtual Production

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Append Virtual Production Log

Append Virtual Production Log

Target is VPUIBase

Editor Delete Selected Objects

Trigger an UnrealEd Delete

Target is VPBlueprint Library

Editor Duplicate

Trigger an UnrealEd Duplicate

Target is VPBlueprint Library

Editor Redo

Trigger an UnrealEd Redo

Target is VPBlueprint Library

Editor Undo

Trigger an UnrealEd Undo

Target is VPBlueprint Library

Exit VRMode

Exit VR Mode

Target is VPScouting Subsystem

Get Active Editor VRControllers

Get Active Editor VRControllers

Target is VPScouting Subsystem

Get Director Name

Get Director Name

Target is VPScouting Subsystem

Get Editor Viewport Transform

Get the location of the 2D viewport camera

Target is VPBlueprint Library

Get Editor VRHead Transform

Get the location of the VR HMD

Target is VPBlueprint Library

Get Editor VRRoom Transform

Get the VR room transform (the playable area shown as a wireframe cage on Vive and Rift

Target is VPBlueprint Library

Get Flight Speed

Get flight speed for scouting in VR

Target is VPScouting Subsystem

Get Grip Nav Speed

Get grip nav speed for scouting in VR

Target is VPScouting Subsystem

Get Last Virtual Production Log Message

Log

Target is VPUIBase

Get Panel Actor

Get UI panel Actor from the passed ID

Target is VPScouting Subsystem

Get Panel Widget

Get UI panel widget from the passed ID

Target is VPScouting Subsystem

Get Show Name

Get Show Name

Target is VPScouting Subsystem

Get Virtual Production Role

The machine role(s) in a virtual production context.

Target is VPBlueprint Library

Get VProd Panel ID

Get VProd Panel ID

Target is VPScouting Subsystem

Get VREditor Laser Hover Location

Get the hitlocation of the interaction controller's laser pointer, in world space

Target is VPBlueprint Library

Hide Info Display Panel

Hide VR Sequencer Window

Target is VPScouting Subsystem

Import Snapshot Texture

Imports Image file into VirtualProduction/Snapshots/ folder

Target is VPUtilities Editor Blueprint Library

Is Helper System Enabled

Whether the helper system on the controllers is enabled

Target is VPScouting Subsystem

Is Location Grid Snapping Enabled

Whether location grid snapping is enabled

Target is VPScouting Subsystem

Is Rotation Grid Snapping Enabled

Whether rotation grid snapping is enabled

Target is VPScouting Subsystem

Is Using Inertia Damping

Whether grip nav inertia is enabled when scouting in VR

Target is VPScouting Subsystem

Is Using Metric System

Whether the VR user wants to use the metric system instead of imperial

Target is VPScouting Subsystem

Is Using Transform Gizmo

Whether the VR user wants to have the transform gizmo enabled

Target is VPScouting Subsystem

Is VREditor Mode Active

Get whether the user is in editor VR mode

Target is VPBlueprint Library

Is VRScouting UIOpen

Check whether a widget UI is open

Target is VPScouting Subsystem

Jump to Bookmark in Level Editor

Jump to a virtual production bookmark

Target is VPBlueprint Library

Move Level to Root Actor

Move Level to Root Actor

Target is VP Root Actor

On Create Context Menu (Interface Call)

On Create Context Menu

Target is VPContext Menu Provider

On Create Context Menu (Message)

On Create Context Menu

Target is VPContext Menu Provider

Refresh 3DEditor Viewport

Refresh the desktop 3D viewport so that it updates changes even when not set to 'Realtime'

Target is VPBlueprint Library

Set Flight Speed

Set flight speed for scouting in VR

Target is VPScouting Subsystem

Set Grab Speed

Set the VR grab speed cvar

Target is VPBlueprint Library

Set Grip Nav Speed

Set grip nav speed for scouting in VR

Target is VPScouting Subsystem

Set Inertia Damping CVar

Set value of cvar "VI.HighSpeedInertiaDamping"

Target is VPScouting Subsystem

Set Is Helper System Enabled

Set whether the helper system on the controllers is enabled

Target is VPScouting Subsystem

Set Is Using Inertia Damping

Set whether grip nav inertia is enabled when scouting in VR

Target is VPScouting Subsystem

Set Is Using Metric System

Set whether the VR user wants to use the metric system instead of imperial

Target is VPScouting Subsystem

Set Is Using Transform Gizmo

Set whether the VR user wants to have the transform gizmo enabled

Target is VPScouting Subsystem

Set Show Transform Gizmo CVar

Set value of cvar "VI.ShowTransformGizmo"

Target is VPScouting Subsystem

Spawn Bookmark at Current Level Editor Position

Spawn a virtual production bookmark

Target is VPBlueprint Library

Spawn Camera Rig from Actors

Spawn Camera Rig from Actors

Target is VPCamera Blueprint Library

Spawn Camera Rig from Points

Spawn Camera Rig from Points

Target is VPCamera Blueprint Library

Spawn Camera Rig from Selected Actors

Spawn Camera Rig from Selected Actors

Target is VPCamera Blueprint Library

Spawn Dolly Track from Points

Spawn Dolly Track from Points

Target is VPCamera Blueprint Library

Spawn Dolly Track from Points Smooth

Spawn Dolly Track from Points Smooth

Target is VPCamera Blueprint Library

Spawn VPEditor Tickable Actor

Spawn an editor-only virtual production tickable actor Note: Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level. Note: Being non-transient also means that transactions happening on them will be replicated on other connected multi-user machines

Target is VPUtilities Editor Blueprint Library

Spawn VPTickable Actor

Spawn a virtual production tickable actor

Target is VPBlueprint Library

Spawn VPTransient Editor Tickable Actor

Spawn an editor-only transient virtual production tickable actor Note: Actors based on the transient AVPTransientEditorTickableActorBase will NOT be saved in the level. Note: Being transient also means that transactions happening on them will NOT be replicated on other connected multi-user machines

Target is VPUtilities Editor Blueprint Library

Toggle Components Visibility

Toggle Components Visibility

Target is VP Root Actor

Toggle Location Grid Snapping

Toggle location grid snapping

Target is VPScouting Subsystem

Toggle Rotation Grid Snapping

Toggle rotation grid snapping

Target is VPScouting Subsystem

Toggle VRScouting UI

Open a widget UI in front of the user. Opens default VProd UI (defined via the 'Virtual Scouting User Interface' setting) if null.

Target is VPScouting Subsystem

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