Actions
Append Virtual Production Log |
Append Virtual Production Log Target is VPUIBase |
Editor Delete Selected Objects |
Trigger an UnrealEd Delete Target is VPBlueprint Library |
Editor Duplicate |
Trigger an UnrealEd Duplicate Target is VPBlueprint Library |
Editor Redo |
Trigger an UnrealEd Redo Target is VPBlueprint Library |
Editor Undo |
Trigger an UnrealEd Undo Target is VPBlueprint Library |
Exit VRMode |
Exit VR Mode Target is VPScouting Subsystem |
Get Active Editor VRControllers |
Get Active Editor VRControllers Target is VPScouting Subsystem |
Get Director Name |
Get Director Name Target is VPScouting Subsystem |
Get Editor Viewport Transform |
Get the location of the 2D viewport camera Target is VPBlueprint Library |
Get Editor VRHead Transform |
Get the location of the VR HMD Target is VPBlueprint Library |
Get Editor VRRoom Transform |
Get the VR room transform (the playable area shown as a wireframe cage on Vive and Rift Target is VPBlueprint Library |
Get Flight Speed |
Get flight speed for scouting in VR Target is VPScouting Subsystem |
Get Grip Nav Speed |
Get grip nav speed for scouting in VR Target is VPScouting Subsystem |
Get Last Virtual Production Log Message |
Log Target is VPUIBase |
Get Panel Actor |
Get UI panel Actor from the passed ID Target is VPScouting Subsystem |
Get Panel Widget |
Get UI panel widget from the passed ID Target is VPScouting Subsystem |
Get Show Name |
Get Show Name Target is VPScouting Subsystem |
Get Virtual Production Role |
The machine role(s) in a virtual production context. Target is VPBlueprint Library |
Get VProd Panel ID |
Get VProd Panel ID Target is VPScouting Subsystem |
Get VREditor Laser Hover Location |
Get the hitlocation of the interaction controller's laser pointer, in world space Target is VPBlueprint Library |
Hide Info Display Panel |
Hide VR Sequencer Window Target is VPScouting Subsystem |
Import Snapshot Texture |
Imports Image file into VirtualProduction/Snapshots/ folder Target is VPUtilities Editor Blueprint Library |
Is Helper System Enabled |
Whether the helper system on the controllers is enabled Target is VPScouting Subsystem |
Is Location Grid Snapping Enabled |
Whether location grid snapping is enabled Target is VPScouting Subsystem |
Is Rotation Grid Snapping Enabled |
Whether rotation grid snapping is enabled Target is VPScouting Subsystem |
Is Using Inertia Damping |
Whether grip nav inertia is enabled when scouting in VR Target is VPScouting Subsystem |
Is Using Metric System |
Whether the VR user wants to use the metric system instead of imperial Target is VPScouting Subsystem |
Is Using Transform Gizmo |
Whether the VR user wants to have the transform gizmo enabled Target is VPScouting Subsystem |
Is VREditor Mode Active |
Get whether the user is in editor VR mode Target is VPBlueprint Library |
Is VRScouting UIOpen |
Check whether a widget UI is open Target is VPScouting Subsystem |
Jump to Bookmark in Level Editor |
Jump to a virtual production bookmark Target is VPBlueprint Library |
Move Level to Root Actor |
Move Level to Root Actor Target is VP Root Actor |
On Create Context Menu (Interface Call) |
On Create Context Menu Target is VPContext Menu Provider |
On Create Context Menu (Message) |
On Create Context Menu Target is VPContext Menu Provider |
Refresh 3DEditor Viewport |
Refresh the desktop 3D viewport so that it updates changes even when not set to 'Realtime' Target is VPBlueprint Library |
Set Flight Speed |
Set flight speed for scouting in VR Target is VPScouting Subsystem |
Set Grab Speed |
Set the VR grab speed cvar Target is VPBlueprint Library |
Set Grip Nav Speed |
Set grip nav speed for scouting in VR Target is VPScouting Subsystem |
Set Inertia Damping CVar |
Set value of cvar "VI.HighSpeedInertiaDamping" Target is VPScouting Subsystem |
Set Is Helper System Enabled |
Set whether the helper system on the controllers is enabled Target is VPScouting Subsystem |
Set Is Using Inertia Damping |
Set whether grip nav inertia is enabled when scouting in VR Target is VPScouting Subsystem |
Set Is Using Metric System |
Set whether the VR user wants to use the metric system instead of imperial Target is VPScouting Subsystem |
Set Is Using Transform Gizmo |
Set whether the VR user wants to have the transform gizmo enabled Target is VPScouting Subsystem |
Set Show Transform Gizmo CVar |
Set value of cvar "VI.ShowTransformGizmo" Target is VPScouting Subsystem |
Spawn Bookmark at Current Level Editor Position |
Spawn a virtual production bookmark Target is VPBlueprint Library |
Spawn Camera Rig from Actors |
Spawn Camera Rig from Actors Target is VPCamera Blueprint Library |
Spawn Camera Rig from Points |
Spawn Camera Rig from Points Target is VPCamera Blueprint Library |
Spawn Camera Rig from Selected Actors |
Spawn Camera Rig from Selected Actors Target is VPCamera Blueprint Library |
Spawn Dolly Track from Points |
Spawn Dolly Track from Points Target is VPCamera Blueprint Library |
Spawn Dolly Track from Points Smooth |
Spawn Dolly Track from Points Smooth Target is VPCamera Blueprint Library |
Spawn VPEditor Tickable Actor |
Spawn an editor-only virtual production tickable actor Note: Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level. Note: Being non-transient also means that transactions happening on them will be replicated on other connected multi-user machines Target is VPUtilities Editor Blueprint Library |
Spawn VPTickable Actor |
Spawn a virtual production tickable actor Target is VPBlueprint Library |
Spawn VPTransient Editor Tickable Actor |
Spawn an editor-only transient virtual production tickable actor Note: Actors based on the transient AVPTransientEditorTickableActorBase will NOT be saved in the level. Note: Being transient also means that transactions happening on them will NOT be replicated on other connected multi-user machines Target is VPUtilities Editor Blueprint Library |
Toggle Components Visibility |
Toggle Components Visibility Target is VP Root Actor |
Toggle Location Grid Snapping |
Toggle location grid snapping Target is VPScouting Subsystem |
Toggle Rotation Grid Snapping |
Toggle rotation grid snapping Target is VPScouting Subsystem |
Toggle VRScouting UI |
Open a widget UI in front of the user. Opens default VProd UI (defined via the 'Virtual Scouting User Interface' setting) if null. Target is VPScouting Subsystem |