Actions
Add Child to Grid |
Add Child to Grid Target is Grid Panel |
Add Child to Horizontal Box |
Add Child to Horizontal Box Target is Horizontal Box |
Add Child to Overlay |
Add Child to Overlay Target is Overlay |
Add Child to Uniform Grid |
Add Child to Uniform Grid Target is Uniform Grid Panel |
Clear Error |
Clear Error Target is Text Box |
Force Layout Prepass |
Forces a pre-pass. A pre-pass caches the desired size of the widget hierarchy owned by this widget. One pre-pass already happens for every widget before Tick occurs. You only need to perform another pre-pass if you are adding child widgets this frame and want them to immediately be visible this frame. Target is Widget |
Force Volatile |
Sets the forced volatility of the widget. Target is Widget |
Get All Widgets Of Class |
Find all widgets of a certain class. Target is Widget Blueprint Library |
Get All Widgets with Interface |
Find all widgets in the world with the specified interface. This is a slow operation, use with caution e.g. do not use every frame. Target is Widget Blueprint Library |
Get Cached Geometry |
Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind. We recommend not to use this data unless there's no other way to solve your problem. Normally in Slate we try and handle these issues by making a dependent widget part of the hierarchy, as to avoid frame behind or what are referred to as hysteresis problems, both caused by depending on geometry from the previous frame being used to advise how to layout a dependent object the current frame. Target is Widget |
Get Checked State |
Returns the full current checked state. Target is Check Box |
Get Clipping |
Gets the clipping state of this widget. Target is Widget |
Get Decorator by Class |
Get Decorator by Class Target is Rich Text Block |
Get Desired Size |
Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use. Target is Widget |
Get Game Instance |
Gets the game instance associated with this UI. Target is Widget |
Get Input Event from Character Event |
Get Input Event from Character Event Target is Widget Blueprint Library |
Get Input Event from Key Event |
Get Input Event from Key Event Target is Widget Blueprint Library |
Get Input Event from Navigation Event |
Get Input Event from Navigation Event Target is Widget Blueprint Library |
Get Input Event from Pointer Event |
Get Input Event from Pointer Event Target is Widget Blueprint Library |
Get Is Enabled |
Gets the current enabled status of the widget Target is Widget |
Get Is Selecting Key |
Returns true if the widget is currently selecting a key, otherwise returns false. Target is Input Key Selector |
Get Key Event from Analog Input Event |
Get Key Event from Analog Input Event Target is Widget Blueprint Library |
Get Owning Local Player |
Gets the local player associated with this UI. Target is Widget |
Get Owning Player |
Gets the player controller associated with this UI. Target is Widget |
Get Paint Space Geometry |
Get Paint Space Geometry Target is Widget |
Get Parent |
Gets the parent widget Target is Widget |
Get Render Opacity |
Gets the current visibility of the widget. Target is Widget |
Get Scroll Offset |
Gets the scroll offset of the scrollbox in Slate Units. Target is Scroll Box |
Get Scroll Offset Of End |
Gets the scroll offset of the bottom of the ScrollBox in Slate Units. Target is Scroll Box |
Get Text |
Returns widgets text. Target is Rich Text Block |
Get Tick Space Geometry |
Get Tick Space Geometry Target is Widget |
Get View Offset Fraction |
Get View Offset Fraction Target is Scroll Box |
Get Visibility |
Gets the current visibility of the widget. Target is Widget |
GetHintText (Multi-Line Editable Text) |
Get Hint Text Target is Editable Text (Multi-Line) |
GetHintText (Multi-Line Text Box) |
Get Hint Text Target is Text Box (Multi-Line) |
GetText (Editable Text) |
Gets the widget text Target is Editable Text |
GetText (Multi-Line Editable Text) |
Get Text Target is Editable Text (Multi-Line) |
GetText (Multi-Line Text Box) |
Get Text Target is Text Box (Multi-Line) |
GetText (Text Box) |
Get Text Target is Text Box |
GetText (Text) |
Gets the widget text Target is Text |
Has Any User Focus |
Returns true if this widget is focused by any user. Target is Widget |
Has Error |
Has Error Target is Text Box |
Has Keyboard Focus |
Checks to see if this widget currently has the keyboard focus Target is Widget |
Has Mouse Capture |
Checks to see if this widget is the current mouse captor Target is Widget |
Has Mouse Capture by User |
Checks to see if this widget is the current mouse captor Target is Widget |
Has User Focus |
Returns true if this widget is focused by a specific user. Target is Widget |
Has User Focused Descendants |
Returns true if any descendant widget is focused by a specific user. Target is Widget |
HasAnyUserFocusedDescendants |
Returns true if any descendant widget is focused by any user. Target is Widget |
Invalidate Layout and Volatility |
Invalidates the widget from the view of a layout caching widget that may own this widget. will force the owning widget to redraw and cache children on the next paint pass. Target is Widget |
Is Checked |
Returns true if the checkbox is currently checked Target is Check Box |
Is Hovered |
Returns true if the widget is currently being hovered by a pointer device Target is Widget |
Is Pressed |
Returns true if this button is currently pressed Target is Check Box |
Is Visible |
Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible. Target is Widget |
Remove from Parent |
Removes the widget from its parent widget. If this widget was added to the player's screen or the viewport it will also be removed from those containers. Target is Widget |
Reset Cursor |
Resets the cursor to use on the widget, removing any customization for it. Target is Widget |
Scroll to End |
Scrolls the ScrollBox to the bottom instantly during the next layout pass. Target is Scroll Box |
Scroll to Start |
Scrolls the ScrollBox to the top instantly Target is Scroll Box |
Scroll Widget Into View |
Scrolls the ScrollBox to the widget during the next layout pass. Target is Scroll Box |
Set All Navigation Rules |
Sets the widget navigation rules for all directions. This can only be called on widgets that are in a widget tree. Target is Widget |
Set Allow Gamepad Keys |
Sets whether or not gamepad keys are allowed in the selected key. Target is Input Key Selector |
Set Allow Modifier Keys |
Sets whether or not modifier keys are allowed in the selected key. Target is Input Key Selector |
Set Checked State |
Sets the checked state. Target is Check Box |
Set Clipping |
Sets the clipping state of this widget. Target is Widget |
Set Column Fill |
Set Column Fill Target is Grid Panel |
Set Cursor |
Sets the cursor to show over the widget. Target is Widget |
Set Escape Keys |
Sets escape keys. Target is Input Key Selector |
Set Focus |
Sets the focus to this widget for the owning user Target is Widget |
Set Hint Text |
Set Hint Text Target is Editable Text |
Set Hint Text (Text Box) |
Set Hint Text Target is Text Box |
Set Is Checked |
Sets the checked state. Target is Check Box |
Set Is Enabled |
Sets the current enabled status of the widget Target is Widget |
Set Is Password |
Set Is Password Target is Editable Text |
Set Key Selection Text |
Sets the text which is displayed while selecting keys. Target is Input Key Selector |
Set Keyboard Focus |
Sets the focus to this widget. Target is Widget |
Set Navigation Rule |
Set Navigation Rule Target is Widget |
Set Navigation Rule Base |
Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for non Explicit, non Custom and non CustomBoundary Rules. Target is Widget |
Set Navigation Rule Custom |
Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Custom Rule. Target is Widget |
Set Navigation Rule Custom Boundary |
Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for CustomBoundary Rule. Target is Widget |
Set Navigation Rule Explicit |
Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Explicit Rule. Target is Widget |
Set No Key Specified Text |
Sets the text to display when no key text is available or not selecting a key. Target is Input Key Selector |
Set Render Opacity |
Sets the visibility of the widget. Target is Widget |
Set Row Fill |
Set Row Fill Target is Grid Panel |
Set Scroll Offset |
Updates the scroll offset of the scrollbox. Target is Scroll Box |
Set Selected Key |
Sets the currently selected key. Target is Input Key Selector |
Set Size |
Sets the size of the spacer Target is Spacer |
Set Text |
Directly sets the widget text. Warning: This will wipe any binding created for the Text property! Target is Rich Text Block |
Set Text Block Visibility |
Sets the visibility of the text block. Target is Input Key Selector |
Set Text Style Set |
Set Text Style Set Target is Rich Text Block |
Set Tool Tip |
Sets a custom widget as the tooltip of the widget. Target is Widget |
Set Tool Tip Text |
Sets the tooltip text for the widget. Target is Widget |
Set User Focus |
Sets the focus to this widget for a specific user (if setting focus for the owning user, prefer SetFocus()) Target is Widget |
Set Visibility |
Sets the visibility of the widget. Target is Widget |
SetError (Multi-Line Text Box) |
Set Error Target is Text Box (Multi-Line) |
SetError (Text Box) |
Set Error Target is Text Box |
SetHintText (Multi-Line Editable Text) |
Set Hint Text Target is Editable Text (Multi-Line) |
SetHintText (Multi-Line Text Box) |
Set Hint Text Target is Text Box (Multi-Line) |
SetIsReadOnly (Editable Text) |
Set Is Read Only Target is Editable Text |
SetIsReadOnly (Multi-Line Editable Text |
Set Is Read Only Target is Editable Text (Multi-Line) |
SetIsReadOnly (Multi-Line Text Box) |
Set Is Read Only Target is Text Box (Multi-Line) |
SetIsReadOnly (Text Box) |
Set Is Read Only Target is Text Box |
SetText (Editable Text) |
Directly sets the widget text. Warning: This will wipe any binding created for the Text property! Target is Editable Text |
SetText (Multi-Line Editable Text) |
Set Text Target is Editable Text (Multi-Line) |
SetText (Multi-Line Text Box) |
Set Text Target is Text Box (Multi-Line) |
SetText (Text Box) |
Set Text Target is Text Box |
SetText (Text) |
Directly sets the widget text. Warning: This will wipe any binding created for the Text property! Target is Text |
Categories
Accessibility |
Accessibility |
Brush |
Brush |
Drag And Drop |
|
Event Reply |
Event Reply |
Hardware Cursor |
Hardware Cursor |
Menu |
Menu |
Panel |
Panel |
Safe Zone |
Safe Zone |
Transform |
Transform |
Window Title Bar |
Window Title Bar |