Level Editor Modes

An overview of the set of tools used to control the current the Level Editor mode

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The Level Editor can be put into different editing modes to enable specialized editing interfaces and workflows for editing particular types of Actors or geometry.

To display a selection of modes, in the Level Editor Toolbar, open the Modes dropdown.

Modes_dropdown.png

Icon

Mode

Shortcut

Description

LE_Tools_Select.png

Select

Shift + 1

Activate Select mode to select Actors in your scene.

LE_Tools_Landscape.png

Landscape

Shift + 2

Activate Landscape mode to edit Landscape terrains.

LE_Tools_Foliage.png

Foliage

Shift + 3

Activate Foliage mode to paint instanced foliage.

LE_Tools_Brush.png

Brush Editing

Shift + 4

Activate Brush Editing mode to modify Geometry Brushes.

LE_Tools_MeshPaint.png

Mesh Paint

Shift + 5

Activate Mesh Paint mode to paint vertex colors and textures on Static Mesh Actors directly in the viewport.

LE_Tools_Fracture.png

Fracture

Shift-6

Activate Fracture mode to create destructible objects and environments.

Modes change the primary behavior of the Level Editor for a specialized task, such as moving and transforming assets in the world, sculpting landscapes, generating foliage, creating geometry brushes and volumes, and painting on meshes. Modes panels contain a selection of tools tailored to the selected editing mode.

Landscape_Panel.png

The Landscape panel

You can close any panel by clicking the small "X" in the upper-right corner of the tab. You can also hide any panel by right-clicking on the tab, and then clicking Hide Tab on the context menu that appears. To reopen a panel that you have closed, click that panel's name on the Window menu.

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