World Outliner UI

Interface for hierarchical tree-view of all Actors within the current level used for selection, attachment, and more.

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The World Outliner panel displays all of the Actors within the scene in a hierarchical tree view. Actors can be selected and modified directly from the World Outliner. You can also use the Info drop down menu to display an extra column that shows Levels, Layers, or ID Names.

When the Level Editor is in Play mode or Simulate mode, the World Outliner may display Actors that are dynamically spawned from gameplay code or from Blueprints, in addition to the existing Actors.

LE_SceneOutlinerUI.png

Number

Name

Description

1

Search Filter Box

Allows you to type text to filter the Actors displayed.

2

List Heading

Allows you to sort Actors in alphabetical or reverse alphabetical order.

3

Info Drop-Down List

Allows you to add and sort by a second column of information about the Actors in your level.

4

Actor List

Lists all the Actors in your level (unless the list is being filtered).

5

Mobility Icons

Displays the Mobility setting for that Actor: orange for Movable , yellow for Stationary , and nothing for Static .

6

View Options Menu

Gives you additional filtering options for which types of Actors are displayed in the list.

You can close any panel by clicking the small "X" in the upper-right corner of the tab. You can also hide any panel by right-clicking on the tab, and then clicking Hide Tab on the context menu that appears. To reopen a panel that you have closed, click that panel's name on the Window menu.

For more information about the World Outliner , see the World Outliner documentation.

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